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pmarchand |
Custom Bodies / Static Model Kit List / Cool Tools |
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fastside |
1/43 drag car bodies | ||
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I have about 70 different bodiy styles that we run on my 1/43 model 1/8 mile scale dragstrip here in Texas.
If you have something special that you want vacuum form give me a call If interested give me a call at 1 254 799 6335 or 1 254 722 9514 (preferred) or e-mail alfredside@aol.com web address www.whitesideracecars.com click on slot car racing bottom left of front page
Last Edited By: fastside
05/14/09 11:41 PM.
Edited 4 times.
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Unregistered(d) |
1/43 CUSTOM BODIES | ||
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Vacuum formed bodies, resin drivers and wheels, and more ...
Paypal Payments: marair@webtv.net Orders: hotlaps23@webtv.net or marair23@msn.com Website: www.hotlapsracin.com/ - Daytona Prototypes: pic1 , pic2, pic4, pic5, pic6, pic7, pic8 - Body: $2 each - Body + Decals: $5 - Decals only: $3 - Please specify decals when ordering - How to mount DP bodies on an Artin chassis: pic1 , pic2, pic3 - New Daytona prototypes: pic1, pic2, pic3 $4 each clear bodies $3 each Decal Sheet -LMP: pic1 $4 each clear bodies $3 each Decal Sheet - Cobra: pic1 , pic2 - Body: $2 - Body + Driver + Rollbar: $3 - Cobra (Hardtop): pic1 , pic2 - Body: $2 - Old Sprint: pic1 - Body (includes driver): $2 - Funny cars: pic1, pic2 - Body: $2 - Decals: $3 (see here and here). - Top Fuel (rail): pic1, pic2, pic3, pic4 - Can be ordered as kit (body, rear wing, and decals): $5 + $3 postage on total order - See here for decals - Front wheel drive drag car: see here. - Altered Body: pic1 - check with hotlaps23@webtv.net for pricing information - Chevy'55: - Body: $2 - '69 Nova: with or without Pro Mod Hood: pic1 - Body: $2 - Prostock cars: see here, mold from DLM. - Pro Stock decals: $3 each (see here for pictures of each decal) - '41 Willys: pic1 - Body: $2 - Mustang GT: pic1, pic2 - Body: $2 - 1/43 Dirt modified Body: $10 (see web site for details) - 1/43 Late Model: Body $15, RTR $25 (see web site for details) - Resin Driver: pic1 2 for $1 - Front Wheels + axle: pic1 $2 Thanks, Hotlaps23 |
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Cjent |
Re: 1/43 CUSTOM BODIES | ||
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HotLaps new email is marair23@msn.com.
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matt4x4 |
Re: 1/43 CUSTOM BODIES | ||
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matt4x4 |
Re: 1/43 Custom bodies available for sale | ||
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Finally getting this post updated:
Heres a list complete with what chassis mods are reqd (Using an Artin/Deegan Chassis) Hotwheels G-Machines and Similar (more a 1:50 scale, Phatted out): 52 GMC Truck - Lengthen and reduce width img.photobucket.com/album...FC0101.jpg 57 Chevy - Reduce width img.photobucket.com/album...FC0080.jpg 08 Challenger - Lengthen and reduce width no Pic 71 Challenger - Lengthen and reduce width img.photobucket.com/album...FC0252.jpg 67 Nova (chevy2) - Reduce width img.photobucket.com/albums/v222/matt4x4/DCFC0009-2.jpg 69 Charger - Lengthen and reduce width img.photobucket.com/album...FC0261.jpg 70 Chevelle - Lengthen and reduce width img.photobucket.com/album...0_4245.jpg 71 El Camino - Lengthen and reduce width No Pic 67 GTO - Lengthen and reduce width No Pic 62 Bonneville - Reduce Width No Pic Primarily Maisto: Ferrari 550 Maranello Chassis as is img.photobucket.com/album...FC0111.jpg 99 Ferrari 360 Modena lengthen img.photobucket.com/album...FC0032.jpg Ferrari 456 GT Widen and lengthen No Pic Ferrari 512 Testarossa Widen and lengthen No PIc Pagani Zonda - Lengthen img.photobucket.com/album...0006-1.jpg (purple is Vac) 05 Merc. Benz SLR McLaren Lengthen No Pic 06 Corvette ZR6 - Lengthen img.photobucket.com/album...vette2.jpg Lamborghini Gallardo - Chassis as is img.photobucket.com/album..._2725a.jpg (this pic is of Die cast body) Lamborghini Mucielago - Widen and lengthen No Pic 02 Mustang GT - Not sure No Pic 05 Dodge Magnum - Not sure No Pic 05 Dodge Charger - Not sure No Pic Sub Impr. WRX STi 4 Dr. Not sure No Pic 32 Ford Coupe no fenders Pretty custom img.photobucket.com/album..._3091a.jpg Bodies $5.00 CND + actual shipping costs
Last Edited By: matt4x4
04/04/08 12:51 PM.
Edited 2 times.
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SlotSquatch |
"Cool Tools" Sticky | ||
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I was thinking it might be useful to have a cool tools sticky/pin. The definition of a "cool tool" would be any tool, store bought or home-made, that ends up making some aspect of what we do slotting-wise so much easier.
For example, I have this metal punch I bought from Harbor Freight - it's just a hand held metal punch with several punches and dies. I use this thing ALL the time for punching nice clean, accurately placed holes in a variety of sheet product and it even makes nice spacers for shiming wheels and axles...19 bucks. Another example - Lib made a simple (but brilliant) chassis jig from a 2 x 2 to help with alignment when stretching an Artin chassis after you have cut it in half. I'm sure everyone here has either picked up some off-beat tool that ends up being priceless in the "fab shop" or has made some clever tool for removing crown gears or wheels or whatever. Maybe someone out there has built a clever little jig to help sand stock Artin tires perfectly the first time! My Holy Grail! What say ye Philippe?? Squatch ![]() |
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Liberty FLHTC |
Re: "Cool Tools" Sticky?? | ||
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Here's a fixture to hold a stock Artin chassis while extending. It was made using a table saw.
![]() ![]() I use two part epoxy to fill the gap. Haven't had one break yet! |
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matt4x4 |
Re: "Cool Tools" Sticky?? | ||
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Lib - do you lube up the fixture with some grease/oil first so the glue won't stick?
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Liberty FLHTC |
Re: "Cool Tools" Sticky?? | ||
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Actually I use a piece of cellophane (sp?) between the chassis and the fixture. The glue doesn't normally stick to it but if it does, it can't be seen anyway.
The wrapper from a pack of smokes is what I usually use. |
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Liberty FLHTC |
Re: "Cool Tools" Sticky?? | ||
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Here's a pinion gear puller available from Tower Hobbies. Chuck told me about this one!
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matt4x4 |
Re: "Cool Tools" Sticky?? | ||
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Vac Forming Convertibles:
Not so much a tool as it is a relatively painless way to achieve nice convertible vac forms. Take Die cast appart, remove interior tray and windshield. Cut out a tray to fit the interior exactly using thick styrene. Tack inside body using sticky tack. reassemble car Fill inside of windshield with modelling clay. Place both objects on vac table spaced appropriately, vac form both objects on one piece of pet-g. (Windshield must be in upright position) When trimming the windshield, leave a 1" wide by 1/2" long tab on the bottom of it Once all pieces are trimmed, cut a 1/64" slot out of the pet-G body where the windshield sits, the width of the tab you left. Insert the tab through the slot and fasten on the underside either with electrical tape, acrylic caulking, or your favorite glue that works with Pet-G The result is a single thickness windscreen, and flat tray to which you can glue seatbacks and drivers. Another way is to reinsert the tray into the car and vac the seats etc but leave the windscreen out as a sepatate item - I do not like this method and prefer the look of the flat tray. Resulting car: (last pic shows hidden location of winshield tab drawn in.) ![]() ![]() ![]() |
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Liberty FLHTC |
Re: "Cool Tools" Sticky?? | ||
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The default definition file for Ultimate Racer 3.0 is not quite accurate so I have improved and added on to the definitions. These are not all inclusive - many pieces have been left out as the track library would be massive. For example I left out the banked track pieces - you can use the R1s in the design of your track and then simply put the banked pieces in - I also left out the Straight Track Pit In Right piece (4001PITR) as it is the same style track as the 4001SQQ (I called it the Straight To Single piece) and so on. Also - I named the pieces as I found it confusing to find them by their part numbers.
I rounded most of the numbers to the 3rd decimal place - in a few spots I went to the 6th or 7th decimal. The lane spacing on the narrow lanes track is further apart than actual - the program had a hard time deciding how to join the track pieces if the spacing was closer. There are probably other exceptions that I have forgotten about but they are there for a reason. But if something looks wrong let me know. Some added/improved track pieces of note: Power Passer Crossover Fixed and Switching Lane Change pieces Single Lane R1 (inside lane) from the Deegan Hevy Hitters Sets Power Passer Pit Lane 15 and 30 degree R1 pieces and 15 degree R2 if you decide to cut some track I also improved the spacing for the dashed lines on the pieces It seems the easiest way to update the definitions file is to open the C:/ drive open Programs find and open Racer30 open the Library folder then open the ARTIN43 file with Notepad and delete all the text in that file Then copy and paste the below text into that file and save If you want to keep the default file then copy and paste this into Notepad and save it to the Library directory of Ultimate Racer (under a different name than ARTIN43) Definition Text: [default] Library=Artin: 1/43rd Scale DBName=Artin 1/43 Scale=1:43 Unit=cm [Long Straight] Name=Long Straight No Lines Notes= Shape=11.43,17.78 Lane1=3.015,3.015 Lane2=8.415,8.415 [Long Straight L] Name=Long Straight With Lines Notes= Shape=11.43,17.78 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=3.015,3.015 Lane2=8.415,8.415 [Short Straight] Name=Short Straight No Lines Notes= Shape=11.43,11.1125 Lane1=3.015,3.015 Lane2=8.415,8.415 [Short Straight L] Name=Short Straight With Lines Notes= Shape=11.43,11.1125 Texture1=c,r,idb_white,,6,1,1.9,0.35,.8,5.6,11.1125,8,7 Lane1=3.015,3.015 Lane2=8.415,8.415 [R1 Curve] Name=R1 Curve No Lines Notes= Shape=curve,12.065,11.43,45.0 Lane1=3.015,3.015 Lane2=8.415,8.415 [R1 Curve L] Name=R1 Curve With Lines Notes= Shape=curve,12.065,11.43,45.0 Texture1=c,c,idb_white,,6,1,,0.35,4,17.78,45,45 Lane1=3.015,3.015 Lane2=8.415,8.415 [R2 Curve] Name=R2 Curve No Lines Notes= Shape=curve,23.495,11.43,30.0 Lane1=3.015,3.015 Lane2=8.415,8.415 [R2 Curve L] Name=R2 Curve With Lines Notes= Shape=curve,23.495,11.43,30.0 Texture1=c,c,idb_white,,8,1,,0.35,2.5,29.21,30,30 Lane1=3.015,3.015 Lane2=8.415,8.415 [Straight To Single] Name=Single Lane/ Loop/ Pit Lane Adaptor No Lines Notes= Shape=0,0,10.9,0,11.215,0.315,17.78,0.315,17.78,11.115,11.215,11.115,10.9,11.43,0,11.43 Lane1=3.015,3.015 Lane2=8.415,8.415 [Straight To Single L] Name=Single Lane/ Loop/ Pit Lane Adaptor With Lines Notes= Shape=0,0,10.9,0,11.215,0.315,17.78,0.315,17.78,11.115,11.215,11.115,10.9,11.43,0,11.43 Texture1=c,r,idb_white,,1,3,,0.25,0,5.45,17.78,8 Lane1=3.015,3.015 Lane2=8.415,8.415 [Power Base] Name=Power Base No Lines Notes= Shape=0,0,17.78,0,17.78,11.43,11.265,11.43,11.265,13.13,6.515,13.13,6.515,11.43,0,11.43 Lane1=3.015,3.015 Lane2=8.415,8.415 [Power Base L] Name=Power Base With Lines Notes= Shape=0,0,17.78,0,17.78,11.43,11.265,11.43,11.265,13.13,6.515,13.13,6.515,11.43,0,11.43 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=3.015,3.015 Lane2=8.415,8.415 [Lap Counter] Name=Electronic Lap Counter (2 lane) Notes= Shape=0,0,17.78,0,17.78,11.43,11.265,11.43,11.265,13.13,6.515,13.13,6.515,11.43,0,11.43 Texture1=c,r,idb_white,,3,,0.8,1,7.7,0,16,11.43 Lane1=3.015,3.015 Lane2=8.415,8.415 [Squeeze To Narrow] Name=Squeeze To Narrow Lanes Notes= Shape=11.43,17.78 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=squiggle,3.015,3.8,10.0 Lane2=squiggle,8.415,7.63,10.0 [Narrow Lanes] Name=Narrow Lanes Straight Notes= Shape=11.43,17.78 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=3.8,3.8 Lane2=7.63,7.63 [Squeeze] Name=Squeeze / Chicane No Lines Notes= Shape=11.43,17.78 Lane1=chicane,3.015,1.3,4 Lane2=chicane,8.415,-1.3,4 [Squeeze L] Name=Squeeze / Chicane Notes= Shape=11.43,17.78 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=chicane,3.015,1.3,4 Lane2=chicane,8.415,-1.3,4 [Crossover] Name=Crossover No Lines Notes= Shape=11.43,17.78 Lane1=squiggle,3.015,8.415,10 Lane2=squiggle,8.415,3.015,10 [Crossover L] Name=Crossover With Lines Notes= Shape=11.43,17.78 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=squiggle,3.015,8.415,10 Lane2=squiggle,8.415,3.015,10 [Power Pass Xover] Name=Power Passer Crossover Notes= Shape=11.43,28.8925 Texture1=c,r,idb_yellow,,21,1,,0.75,0,1,28.8925,8 Texture2=c,r,idb_yellow,,21,1,,0.75,0,9.43,28.8925,10 Lane1=3.015,3.015 Lane2=8.415,8.415 Lane3=5.55,3.015,10.55,4.015,18.335,7.415,23.34,8.415 Lane4=5.55,8.415,10.55,7.415,18.335,4.015,23.34,3.015 [Single Straight] Name=Single Lane Straight Notes= Shape=5.4,17.78 Lane1=2.7,2.7 [Single Squiggle Lft] Name=Single Lane Left Squiggle Notes= Shape=squiggle,5.4,17.78,-5.4,10 Lane1=2.7,2.7 [Single Squiggle Rt] Name=Single Lane Right Squiggle Notes= Shape=squiggle,5.4,17.78,5.4,10 Lane1=2.7,2.7 [Single Lane R1] Name=Single Lane R1 Notes= Shape=curve,12.38,5.4,45.0 Lane1=2.7,2.7 [R2 Crossover] Name=R2 Crossover / 60 Degree Curve Notes= Shape=curve,23.495,11.43,60.0 Lane1=8.415,3.015 Lane2=3.015,8.415 [Lane Change Fixed] Name=Lane Change Fixed Notes= Shape=0,0,17.78,0,17.78,11.43,9.6977695,19.5122305,1.615539,11.43,0,11.43 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=3.015,3.015 Lane2=8.415,8.415 Lane3=0,3.015,5.1,3.015,15.6481,13.5619 Lane4=0,8.415,2.85,8.415,11.8297,17.3803 [Lane Change Switch] Name=Lane Change - Switch Notes= Shape=0,0,17.78,0,17.78,11.43,16.164461,11.43,8.0822305,19.5122305,0,11.43 Texture1=c,r,idb_white,,10,1,1.8,0.35,.8,5.6,17.78,8,7 Lane1=3.01625,3.01625 Lane2=8.41375,8.41375 Lane3=0,3.015,12.78,3.015,2.1319,13.5619 Lane4=0,8.415,14.93,8.415,5.9503,17.3803 [Power Pass Pits] Name=Power Passer Pit Lanes Notes= Shape=0,0,3,0,13.78,-5.715,17.78,-5.715,17.78,17.145,13.78,17.145,3,11.43,0,11.43 Lane1=squiggle,3.015,8.415,0.0 Lane2=squiggle,8.415,14.445,0.0 Lane3=squiggle,3.015,3.015,8.0 Lane4=squiggle,8.415,19.845,8.0 [R1 Curve 15] Name=R1 Curve - Cut To 15 Degrees Notes= Shape=curve,12.065,11.43,15.0 Lane1=3.015,3.015 Lane2=8.415,8.415 [R1 Curve 15 L] Name=R1 Curve - Cut To 15 Degrees With Lines Notes= Shape=curve,12.065,11.43,15.0 Texture1=c,c,idb_white,,2,1,,0.35,4.5,17.78,15,15 Lane1=3.015,3.015 Lane2=8.415,8.415 [R1 Curve 3 Name=R1 Curve - Cut To 30 Degrees Notes= Shape=curve,12.065,11.43,30.0 Lane1=3.015,3.015 Lane2=8.415,8.415 [R1 Curve 30 L] Name=R1 Curve - Cut To 30 Degrees With Lines Notes= Shape=curve,12.065,11.43,30.0 Texture1=c,c,idb_white,,4,1,,0.35,4.5,17.78,30,30 Lane1=3.015,3.015 Lane2=8.415,8.415 [R2 Curve 15] Name=R2 Curve - Cut To 15 Degrees Notes= Shape=curve,23.495,11.43,15.0 Lane1=3.015,3.015 Lane2=8.415,8.415 [R2 Curve 15 L] Name=R2 Curve - Cut To 15 Degrees With Lines Notes= Shape=curve,23.495,11.43,15.0 Texture1=c,c,idb_white,,4,1,,0.35,2.5,29.21,15,15 Lane1=3.015,3.015 Lane2=8.415,8.415 - Josh |
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SlotSquatch |
Re: "Cool Tools" Sticky?? | ||
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A Carrera GO!! wheel base chart for choosing a chassis for that next conversion project:
![]() May be updated as more info becomes available - if you have a chassis that's not represented on the chart, measure the wheelbase and PM me. Squatch ![]() |
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Jxr |
Re: "Cool Tools" Sticky?? | ||
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Okay here is my cool tool - comes in handy at night (my slot room is not well lit) when working on cars:
Miners light ![]() - Josh
Best advice my Dad ever gave me: If you start to choke and you're alone - don't die. |
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pfuetze |
Re: "Cool Tools" Sticky?? | ||
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gearing table:
Artin stock pinion / crown: 10/28 Carrera Go: 8/30 Goldmine G9330 pinion: 10 www.ranch-design.com: available pinion 7/8 (for goldmine motors G9330 / G14995), crown 24/25/26 (fits standard artin axle)
Last Edited By: pfuetze
02/29/08 04:40 AM.
Edited 1 times.
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Liberty FLHTC |
Re: "Cool Tools" Sticky?? | ||
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To easily remove the buck from a vac form a few home made tools are a great help. From some scrap PETG, cut 4 to 6 pieces ranging from 1/4" wide to 3/8" wide and all roughly 1-1/2" long.
Once the excess scrap is trimmed from the buck and all final trim work is done determine which end of the buck will be removed first. Ever so gently insert the strips between the PETG and the buck in the trouble areas of the design and slide them as far in as possible without causing damage. Once the PETG begins to seperate from the buck, gently pull on the buck while watching for more trouble areas needing assistance. Once all the trouble areas are released the buck should pop out. Cars like the '63 Vette with the under wrap front and rear, the mildest under wrap end has to be removed first. Several strips will have to be used in the under wrap area to help the buck slide out of the PETG form. I've also used a pair of needle nose pliers to pull on the buck. Note - if the bucks pops out quickly you will have the release strips scattered all over! |
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Liberty FLHTC |
Re: "Cool Tools" Sticky?? | ||
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Gear Ratio vs. Tire Rollout
tire rollout per motor rev = tire circumference / gear ratio The stock Artin gear ratio is 2.8:1. The wide Artin tires measure .670" diameter (on the wheel) giving a circumference of 2.105". 2.105" / 2.8 = .751" rollout I designed the existing wheels to match the Artin fat tires diameter. The slicks are stretched over the wheel. I have re-designed the existing wheel to provide two variations of tire diameter. There is now available tire diameters of .640" and .610" The .640" tire gives an effective gear ratio of 2.93:1 and the .610" tire gives an effective ratio of 3.08:1. stock circumference / tire rollout = effective gear ratio For a .610 diameter tire (.684 rollout): 2.105 / .684 = 3.08 |
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Barfly101 |
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Here is a copy of the text the fella sent me (please chime in if it's you, and thanks again)
Joe, Here are the libraries. The .STS file is the Slot Man one, the one I'm currently using. It has all the SCX basic parts except for the cross section. You can change the names as you wish. The .txt file is the Ultimate Racer library which I basically took the Artin lib and tweaked to match SCX specs. I have not tested this one enough…. The Lap counter could be customized better, I'm planning to do it later…SCXCompact.txt SCXCompact.STS The files are linked from my web site Kasky BBS
Last Edited By: Barfly101
09/19/08 05:47 PM.
Edited 1 times.
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scoobe dog |
vac bodies | ||
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SlotSquatch |
Motor Current Data... | ||
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Listed below are some basic numbers on motor current draw as it pertains to some of the more popular motors found in box stock 1/43 slots, circa Oct. 2008.
The data was provided by Josh (JXR) in a recent post - thanks Josh! SCX Compact car with standard Compact magnet at 12 volts draws: 500 - 550ma at full load (holding the back wheels still) 200 - 250ma at full acceleration 120 - 150ma once it's reached top speed Carrera Go!!! car with standard Go!!! magnet at 12 volts: 600 - 650ma at full load 300 - 350ma at full accel. 150 - 200ma at top speed Artin car with standard motor and standard full size magnet at 12volts: 3.5 - 4.0 amps at full load 1.0 - 1.25 amps at full accel. 700 - 800ma at top speed Once again, thanks go out to Josh for providing this data
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